Partially verified dataset

Pal Health

Understand SAN, verified conditions, the supplies that treat them, and each medicine recipe.

Pal's Mental Stability

Pals' mental stability decreases when working, and recovers when slacking off or sleeping. Hot springs and good meals can increase the rate of recovery. If a Pal's mental stability decreases too much, it could cause them to become sick or injured.

The displayed numbers are verified source values; their final runtime calculation and application are not independently verified.

SAN-related behavior

These are direct values from the worker-event table. The exact runtime selection rule is not independently verified.

RestSAN source value 65

Slacking off...

Seems to be slacking off after getting a little tired…

RestSAN source value 85

Resting...

On a short break.

RestSAN source value 60

Idling...

It's stress napping!

Disruptive behaviorSAN source value 50

Overeating!

It's stress eating!

Disruptive behaviorSAN source value 50

Destroying Feed Box!

Destroying Feed Box!

Disruptive behaviorSAN source value 0

Rioting!

On a fit of rage and destroying the base!

IllnessSAN source value 40

Sick...

Sick...

Conditions

Effect numbers are direct values from the sickness table.

Medical supplies

Pal Health

Use Pal Health to examine the information shown on this page: Understand SAN, verified conditions, the supplies that treat them, and each medicine recipe. Start with the question you need to answer, then read the description together with the applicable conditions. Similar names do not establish the same role or effect. Separate information about one entry from examples or related entries, and keep the scope of a collection distinct from a single selected record.

The comparison information displayed here includes Rest, Disruptive behavior, and Illness. Check the label, unit, and conditions attached to each value before combining it with other information. A quantity, limit, requirement, and result describe different things. Compare like with like; do not add unrelated values or treat an unavailable value as zero. A listed value alone does not establish every condition needed in your own game.

Use the page in stages: identify the relevant entry or constraint, review its details, and then inspect the related information needed for your next decision. When a control changes the selection, check the active conditions and resulting display again. Keep a plan separate from actions actually completed in the game. Before using a result, compare it with your current equipment, available resources, and progress; the page does not automatically confirm that personal state.

Examples of linked entries to inspect are Sick Work speed -5, Sprain Movement speed -5, Overfull Satiety decrease 50, Ulcer Work speed -10 · Movement speed -5, Fracture Work speed -5 · Movement speed -10, and Weakened Work speed -10 · Movement speed -20. Follow the relationship indicated by the page rather than assuming that every link means the same thing. Return to the original entry after checking conditions on a linked page. An unavailable relationship remains unknown; it is not evidence that no other relationship or prerequisite exists.